06-17-2010, 10:45 PM
first... RUNELOCUS VOTES WERE RESET PLEASE VOTE [SIZE=2]http://vote.silabgarza.com[/SIZE]
It's finally summer and finals are over, which means i can finally do some more coding
alright, COMBAT REMADE, last time it had way to many glitchs in it, so i've been working on fixing all the glitchs that were reported to me, so its now a remake of my remake lol
new combat!
* Better Special Attack System
* No delay for first attack
* Range is now way more realistic (perfected?)
1. Perfected projectiles
2. Proper Delays
3. Realistic Specials
4. Max Hits fixed
* Magic is now way more realistic (almost perfected?)
1. All spells work now (enfeeble, confuse, etc)
2. Perfected delays
3. Most (if not all) effects for the spells completed.
4. Magic bonus and magic defense bonus's matter on whether you hit or not. (ie: you use wind strike on a person wearing full dragon hide while your wearing full iron, YOU WILL SPLASH!");
5. Will get magic experience, even if you splash
* Entity (meaning player vs player and player vs npc will be able to be fixed at same time if needed.) combat.
* Godswords now have way more realistic effects
* Player and Npc Mask Updates are now actually being used.
* More realistic hits, depending on attack and defense bonuses + your levels
* Auto Retaliate is now way more realistic, you retaliate when you get hit, instead of instantly
* and much much more
retaliation bug fixed.
exp bugs fixed
wilderness checking fixed
range combat fixed
level checking fixed
in other news...
since so many people were complaining about burning food during cooking, you will now no longer burn the item being cooked while cooking
remember to vote here... http://vote.silabgarza.com
along with all the links in my signature (below) to help the server grow
got a suggestion? post in the suggestion section
It's finally summer and finals are over, which means i can finally do some more coding
alright, COMBAT REMADE, last time it had way to many glitchs in it, so i've been working on fixing all the glitchs that were reported to me, so its now a remake of my remake lol
new combat!
* Better Special Attack System
* No delay for first attack
* Range is now way more realistic (perfected?)
1. Perfected projectiles
2. Proper Delays
3. Realistic Specials
4. Max Hits fixed
* Magic is now way more realistic (almost perfected?)
1. All spells work now (enfeeble, confuse, etc)
2. Perfected delays
3. Most (if not all) effects for the spells completed.
4. Magic bonus and magic defense bonus's matter on whether you hit or not. (ie: you use wind strike on a person wearing full dragon hide while your wearing full iron, YOU WILL SPLASH!");
5. Will get magic experience, even if you splash
* Entity (meaning player vs player and player vs npc will be able to be fixed at same time if needed.) combat.
* Godswords now have way more realistic effects
* Player and Npc Mask Updates are now actually being used.
* More realistic hits, depending on attack and defense bonuses + your levels
* Auto Retaliate is now way more realistic, you retaliate when you get hit, instead of instantly
* and much much more
retaliation bug fixed.
exp bugs fixed
wilderness checking fixed
range combat fixed
level checking fixed
in other news...
since so many people were complaining about burning food during cooking, you will now no longer burn the item being cooked while cooking
remember to vote here... http://vote.silabgarza.com
along with all the links in my signature (below) to help the server grow
got a suggestion? post in the suggestion section