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Updates February 02, 2015
#11
Woah pretty good damn updates travis, player count will rise hehe
[Image: 2mACfM2.jpg]
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#12
Gir Wrote:[Image: I4pz41t.png]
[Image: dSFPa40.png]
Overloads, Extremes, Revenants, PvP Armor, and more!

Okay so here are some highly anticipated updates, hopefully this will make some people happy.

map clipping
-The serversided clipping system has been massively tweaked to load higher revision data.
-Areas such as GWD, Corp, Chaos tunnels, and other new maps are now clipped for following.

extremes
-Extreme potions are now in the game, these can be made the same way as RS.
-Potion effects as same as RS, super potions have been tweaked aswell.
-These will not be tradable and are required for overloads.

overloads
-Overloads are now in the game, you can make them by using a torstol on all extreme (3)'s
-Overloads are able to be decanted and are able to be used all over the game (pvp too)
-The effect refreshes your stats every 15 seconds for 6 minutes or until death.
-The effect will stay active even if you relog for the remaining time.
-When you drink the potion, you will take 10 damage (5 times) and will get back 50hp when effect ends.
-96 Herblore is required along with 1 of each extreme (3) + 1 clean torstol.

revenants
-Revenants are now in the game, you can get there fast by using a Games Necklace
-All revs now have proper animations, defence, respawn timers, and drops
-The rev area is now level 10 wilderness, the portal to get in has a warning message.
-This also reintroduces PvP armor and weapons back into the game, finally haha.

in other news...
  • Games necklace now has more options and is now using the new dialogue system.
  • The Zombie Minigame is now fully functional again, you can now get to the waiting area.
  • All potion boost rates have been corrected to the proper formulas.
  • You can't drink an overload if your HP isn't atleast 50 to prevent death.
  • Mud runes are now a partially common drop from Infernal mages & Spectres.
  • Mud runes can be ground up into ground mud runes with a pestle & mortar.
  • Pestle and mortar have been added to the general store (for the mud runes).
  • All new potion config data has been added for name usages when making.
  • Grenwall spikes are now a partially common drop from armadyl boss + minions.
  • Ground mud runes and grenwall spikes are now stackable.
  • Extremes and overload potions will not be tradable.


also, i've been doing alot of client tweaks/edits so v9.6 will be out soon Wink

Thank you for added revs, but the same thing will happen again, you need to make it like runescape. It's 25+ wildy and multi, not single and not 10. Soon there will be a lot of sets ingame again.
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#13
King Of Warriors Wrote:Thank you for added revs, but the same thing will happen again, you need to make it like runescape. It's 25+ wildy and multi, not single and not 10. Soon there will be a lot of sets ingame again.

/Support
I agree, we need multi and +25 wildy.
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#14
sweet updates dude
[Image: 2zya0rc.png]

If my scales could talk they'd say can I take the day off
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#15
Revs stayed active for long.
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#16
Nice updates Gir.
[Image: EqEsYtN.png]


Didn't know we could post other RSPS related stuff. Sorry for late clips :/
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#17
Nice batch of updates was really looking foward to these [MENTION=1]Gir[/MENTION]
[Image: T7H4VIg.png]
[Image: dlO2Z3B.jpg]
Right here in my arms is where i wish you were, but you're amongst the stars my angel.
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#18
only way to get extremes is through arma boss gl with that. Make them tradeable since you made super pots only 112 bonus now. Or make other monsters drop the ingrediants
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#19
Rebecca I Am Wrote:Or make other monsters drop the ingrediants

such as?
[Image: pQmLcYb.gif][Image: qru9SSg.gif]
gir || star || kill
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#20
[COLOR="White"][SIZE="2"]
Gir Wrote:such as?

revs, wyverns, mole , barrelchest.[/SIZE][/COLOR]
[Image: sig.php?player=man%20like%20lp]
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